﻿Shader "MuYuPipeline/Unlit"
{
	Properties{
		_Color("Color",COLOR) = (1,1,1,1)
	}
	SubShader{
		Pass{
			HLSLPROGRAM
			#pragma target 3.5
			#pragma multi_compile_instancing
			//#pragma instancing_options assumeuniformscaling //非统一缩放Instancing支持
			#pragma vertex UnlitPassVertex
			#pragma fragment UnlitPassFragment
			#include "../ShaderLibrary/Unlit.hlsl"
			ENDHLSL
		}
	}
}